I wanted an overly dramatized quote to open my post. So here
you go:
“If salvation is a word-event, the communication of this
word-event does not take place without an interpretation of the whole symbolic
network that makes of the biblical inheritance, an interpretation in which the
self is both interpreter and interpreted.” –Paul Ricoeur, The summoned Subject
And I suppose another for good measure from our reading:
“Might it be fair to suggest that our fascination with
virtual reality is a signal of our disillusionment with the post-modern, the
fragmented, the uncertain?” -14
There is something particularly important to me about
engaging the idea of world-building, the idea of word-building, and the notion of salvation, therapy, and emergence
from the place of chora. There is a
place where signs and sign-creation becomes a place of signification and
significance-creation. I have always eagerly explored this arena… before I even
knew how to talk about it.
Also, I have been intimately involved with the idea of “emergent
narrative” (as mentioned on page 29) and the necessity of a polylogical,
dialectic approach to story building and meaning-creation. I will probably
reveal more of what I mean as we read further, but for now I think I’d rather
just inform you all of some important words I will most certainly use in future
posts.
So let me clarify how I will be using a few terms in my
further explorations:
Chora: This word
represents more of a location of phenomenon than an actual, rationally
definable cognition. The chora was
used by Julia Kristeva, a French feminist semiotician and psychoanalyst, to
describe the place where an infant experiences a massive array of feelings and
stimuli without yet possessing the necessary symbols of communication to grasp,
comprehend, connect (with another) their experience. The key in her
infant-development theory is the use of symbols, words, language, or emoting as
a way to reach salvation from dark,
traumatic, and painful experience and memories. To me, emerging from a place of
trauma is a desired part of every personal, embodied experience that people
have.
Polylogue: I am
especially fascinated with the concept of polylogue
as I have come to understand it. Polylogue is in essence at the heart of any reflexive interaction between three or
more signifiers. The polylogue is
special and separate from normal dialogue because the polylogue creates a space
for any possible counter-dialogue (or
counter-public as Michael Warren
would call it) to enter the sphere of conversation and potentially subvert or
deconstruct structuralized notions of meaning. The “good” within the polylogue
is the potential to subvert oppressive power or rule, to defeat “evil” using
entirely different idioms and symbols of meaning.
Reflexive: Reflexive
is an adjective that describes a conversation where one signifier interprets
another, relays that interpretation back to the original signifier, and the
interpretation is confirmed by the original signifier. In other words, “I know
that you know what I know (about you).” –Dr. Marty Folsom
I want this post to set the stage for my future posts. I
have been creating a game that is based on dialogue to build story. The story
builds meaning both within itself and for those creating the story. In other
words, exactly what Rachel Wagner would call a sacred ritual of play.
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